Random¶
Random related methods
srl.GaussRand¶
function TSRL.GaussRand(mean, dev: Double): Double;
Generates a random gaussian/normal number.
srl.TruncatedGauss¶
function TSRL.TruncatedGauss(Left:Double=0; Right:Double=1): Double;
Generates a random gaussian/normal number which is truncated and mapped within then
given range [left..right]
weighted towards left
srl.SkewedRand¶
function TSRL.SkewedRand(Mode, Lo, Hi: Double): Double; static;
Random skewed distribution generation. Mode is a number between Lo and Hi which is where the most of the generated numbers will land.
srl.NormalRange¶
function TSRL.NormalRange(min, max: Int64): Int64;
Generates a random integer in the given range, weighted towards the mean.
srl.NormalRange¶
function TSRL.NormalRange(min, max: Double): Double;
Generates a random float in the given range, weighted towards the mean.
srl.RandomPoint¶
function TSRL.RandomPoint(mean: TPoint; maxRad: Int32): TPoint;
Generates a random TPoint which weights around mean
, with a max distance
from mean defined by maxRad
.
srl.RandomPoint (overload)¶
function TSRL.RandomPoint(bounds:TBox): TPoint; overload;
Generates a random TPoint in the bounds of the given box bounds, the point weights towards the middle of the box.
srl.RandomPoint (overload)¶
function TSRL.RandomPoint(rect: TRectangle): TPoint; overload;
Generates a random TPoint in the given rectangle rect, The point weights towards the middle of the rectangle.
srl.RandonPointEx¶
function TSRL.RandonPointEx(From:TPoint; B: TBox; Force:Double=0.35): TPoint; constref;
Generates a random point within the bounds of the given box B, the point generated is skewed towards towards the From-point. The last parameter Force defines how much the generated point is to be skewed towards or away from From - Expects value in the range 0..2
- Force = 0: Result weighs heavily towrads the edge closest to From
- Force = 1: Result in the middle of box is most common
- Force = 2: Result weighs heavily towrads the edge furthest away from From
Wait (overload)¶
procedure Wait(min, max:Double; weight:EWaitDir=wdMean); overload;
Waits … Weighted towards the mean of min and max
srl.rowp¶
function TSRL.rowp(From: TPoint; Rect: TRectangle; Force: Double=-0.9; Smoothness: Double=PI/12): TPoint;
function TSRL.rowp(From: TPoint; Box: TBox; Force: Double=-0.9; Smoothness: Double=PI/12): TPoint;
rowp, short for Random Olly Weighted Point. Generates a random point based on a rough formula that Olly came up with for weighting points towards “From” point. Final implementation and math done by slacky.
Force ranges from -1 (close to) to 1 (away from), where 0 is mean, but with a bit of a skewiness…